5 Shocking Facts You Didn't Know About Grand Theft Auto V
When Grand Theft Auto V was first released in September of 2013, no one could have anticipated just how huge of a cultural phenomenon it would go on to become. With a huge marketing budget and an incredible amount of hype, the game broke sales records to become the fastest-selling entertainment item in history, earning $800 million in its first day alone and $1 billion in its first three days on the market. Moreover, the game built up a huge fan community which to this day explores every nook and cranny of the fictional San Andreas city to find new tidbits of information and locations they may have overlooked.
Unsurprisingly for such a hugely impactful and detail-oriented game, Grand Theft Auto V has quite literally hundreds of interesting and shocking tidbits attached to it. These involve elements as far reaching as its production and its deleted content from earlier builds of the games well as its references to various forms of literature and its fan reactions. But considering that —by this point— we all probably know about the obvious Big Foot and alien easter eggs in the game, we’ve decided to dig a little deeper to provide you with a list of the top fifteen most shocking and unexpected facts we know about GTA V. Be sure to let us know your favourite in the comments section below!
1.GTA V Is The Most Expensive Video Game Ever Created
One of the most shocking things about Grand Theft Auto V on a first playthrough is its sheer scope and ambition. The world map is ridiculously large, and fully populated by dozens of fun activities such as fishing, sailing, bowling, and parachuting just to name a few. But all that fun came at a cost: GTA V was not just one of the most fun video games to ever be made, but also the most expensive.
The game cost a hefty $137 million to create, and a pretty astounding $128 million to market, leading to a total of a cool $265 million all up. That said, the investment was more than warranted, with the game making $1 billion in its first three days alone. It should also be noted that when adjusted for inflation, GTA V is bumped down a spot on the list. The game would have cost $272 million to create in 2017, compared with Call of Duty: Modern Warfare 2 which would have cost $279 million.
2.The Amount Of Swear Words Is Absolutely Bonkers
This one may not actually come as too much of a shock for longtime GTA players, but the innocent among us still familiarizing themselves with the series may be surprised when they find this out. Grand Theft Auto V has over 1000 uses of the ‘f-word’ and ‘c-word’ - and that’s not even mentioning other swear words that are used more liberally.
The tally was counted in a video by YouTuber TheMediocreScot, and it’s even more surprising when you take into account the strict rules they placed on their study. TheMediocreScot included only audible, clear, and spoken dialogue, and rejected any dialogue from NPC’s which could be repeated at will. Most impressively, they counted only words from the script of the main story - which, if you’ve played GTA V, you’ll know counts for only a small portion of the games full experience. No wonder it got such a mature rating.
3.A Huge Amount Of People Called In Sick To Buy The Game Early
The launch of GTA V was an unprecedented event in the world of gaming, with experts putting the game’s release on the same level as the launch of titles such as Harry Potter and Twilight. Thousands of fans queued for a copy of the game up to 24 hours before its release, leading gaming stores to open their doors at midnight just to sell the game; while others took the entire day off work just to pick it up on the day of release.
According to a survey by IGN, a whopping 46% of gamers said that they had already planned to take the day of the game’s release, September 16th, 2013, off as annual leave. A surprising 19% of fans said that they would call in sick to work just to pick it up. And only 35% of the gamers surveyed said that they would be happy to wait to play the game. Let’s just hope that no one's bosses found out about their role in the survey.
4.Each Of The Main Characters Is Based After Player Types
The three main playable characters in GTA are an interesting bunch whose vastly different personalities lead to some pretty intense conflicts throughout the game. But what’s most interesting about their personalities is that each one was modeled by Rockstar on a different kind of GTA player.
First off there’s Michael, an over the hill retired criminal who’s trying to forget about the past. He represents players who are already familiar with the GTA formula and who are just enjoying the open world. Then there’s Franklin, the young upstart just getting into the shady side of the business. He reflects newcomers to the series who are eager to learn more about the game. Finally, there’s Trevor, the crazed addict who still holds grudges about the past. He symbolizes the more destructive player who takes advantage of the game's freedom to cause as much chaos as possible.
5.There's An Event Referencing No Country For Old Men
If you’ve explored the base of Mount Chiliad in San Andreas, you might have taken part in a rare special event called ‘Deal Gone Wrong.’ Passing several cars, you may stumble across the aftermath of a failed drug deal. Here you’ll find a lone survivor of the disaster, dying from bullet wounds as he clutches onto a silver briefcase. While he offers the player the briefcase, he warns that if you take the money, you will be followed by its rightful owners. The case will contain a tidy $25 000 but will also find you pursed by a group of drug dealers you’ll have to kill if you want to keep the money.
The plot of this event will sound familiar to anyone who’s ever read Cormac McCarthy's No Country for Old Men, or seen its 2007 film adaptation. That work features an almost identical plot, although the chase by the drug dealers goes on for a lot longer.
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